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    Command & Conquer 3:Tiberium Wars DVD

    Command & Conquer 3:Tiberium Wars DVD

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    From: Electronic Arts
    Category: Video Games

    List Price: $29.99
    Buy New: $19.99
    You Save: $10.00 (33%)



    New (12) Used (14) from $12.43

    Rating: 4.0 out of 5 stars 70 reviews
    Sales Rank: 1483

    Platforms: Windows Xp, Windows Vista
    Genre: strategy_games
    ESRB: Teen
    Media: DVD-ROM
    Edition: Standard
    Autographed: No
    Memorabilia: No
    Batteries Included: No
    Age: 12 - 20 years
    Operating System: Windows XP
    Shipping Weight (lbs): 2
    Dimensions (in): 0.1 x 0.1 x 0

    MPN: 15629
    Model: 15629
    UPC: 014633156294
    EAN: 5030941055406
    ASIN: B000MG3LDA

    Release Date: March 26, 2007
    Availability: Usually ships in 1-2 business days
    Condition: USA/UK DVD CASE KANE EDITION. $3.99 USA 3-7 business day shipping. 24/7 customer service. Shipping/tracking emails.

    Features:
      • Ultra-responsive, smooth-as-silk gameplay that places your entire arsenal at your fingertips
      • 30 single-player missions, in a vast open-world theatre where each decision you make matters
      • Observe, broadcast, and compete in thrilling online battles - with all-new interactive spectator modes, VoIP communication & player commentary
      • High-definition, live action video sequences seamlessly ties the game's epic story together
      • Adaptive AI matches your style of play & gives you the highest level of challenge

    Accessories:

      • Command & Conquer 3 Tiberium Wars (Prima Official Game Guide)
      • PC Gamer (1-year)
      • Creative Sound Blaster X-Fi Platinum
      • Command & Conquer 3:Tiberium Wars Kane Edition DVD

    Similar Items:

      • Command & Conquer 3: Kane's Wrath
      • Supreme Commander
      • Command and Conquer the First Decade (DVD-Rom)
      • World In Conflict
      • Crysis

    Editorial Reviews:

    Amazon.com

    The Return of Tiberium, The Return of Kane, The Return of C&C.

    The year is 2047. A massive nuclear fireball explodes high in the night sky, marking the dramatic beginning of the Third Tiberium War and the long-awaited return of the most groundbreaking Real-Time Strategy franchise of all time. Command & Conquer 3 Tiberium Wars unveils the future of RTS gaming by bringing you back to where it all began: the Tiberium Universe. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive global assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Featuring state-of-the-art next-generation graphics, an epic story, and truly innovative features such as the ability to transform online battles into a spectator sport, Command & Conquer is about to reinvent RTS gaming … again. Welcome back, Commander.

    FEATURES
    • Fast, Fluid, Fun—The ultra-responsive, smooth-as-silk gameplay C&C invented is now better than ever, intuitively placing your entire arsenal at your fingertips.
    • 35+ Single Player Missions—In a vast open-world theater of war where each decision you make matters, you'll experience one cohesive, epic story told from the unique perspective of all three warring factions.
    • RTS as a Sport—Play an RTS game as a sport for the first time! Observe, broadcast, and compete in thrilling online battles with innovations including all-new interactive spectator modes, VoIP communication, player commentary, and more.
    • Story Like You've Never Seen—High-definition, live action video sequences that seamlessly tie the game's epic story together feature an unparalleled, diverse Hollywood cast, including talent from Star Wars, Starship Troopers, Battlestar Galactica, LOST, and House and the return of Joe Kucan as Kane.
    • AI with Distinct Styles of Play—The game AI matches your style of play—choose from play styles such as `rushing', `turtling', and more, or level the battlefield and let the AI use its own tactics to give you the highest level of challenge.
    • New Ways to Attack—Keep your opponent guessing by building flying battleships, wielding the power of terrifying Ion Storms, and combining units to form powerful, never-before-seen super-units.
    • Technology Makes the World Come Alive—Lose yourself in reflected sunlight and scream in sheer joy as you blow chunks off of enemy tanks, structures, and anything else you can launch a rocket at. The game world gains a new dimension and the battlefield comes to life as the atmosphere fills with smoke, fire, haze, tracers, explosions, and state-of-the-art weather effects.
    • Intuitive and Evolved Interface—A fully evolved side-bar interface allows you to completely manage your base operations while never leaving the action.


    Product Description
    Command & Conquer 3 Tiberium Wars takes you forward in the Command & Conquer universe, where a brief peace ends in a storm of war. The year is 2047 and a massive nuclear fireball explodes in the night sky, marking the dramatic beginning of the Third Tiberium War. With the corrupt substance Tiberium blanketing most of the Earth, the infamous Kane is back to lead his Brotherhood of Nod in a massive assault on the Global Defense Initiative (GDI) and the few remaining livable Blue Zones left on the planet. Only you can stop him. Welcome back, Commander. Build flying battleships, wield the power of terrifying Ion Storms & combine units to form powerful never-before-seen super-units Multiple online game modes, all-new multiplayer maps, and a fully featured content editor, go online to see how you stack up in RTS' ultimate forum


    Customer Reviews:   Read 65 more reviews...

    3 out of 5 stars Ridiculously one-sided, with the GDI so damn dreary and boring   December 1, 2008
    Andariel Halo (Phenomynouss@hotmail.com is my real e-mail)
    I'm a long time Command & Conquer Red Alert fan, so I'd only heard the inklings of the original C&C series, featuring the highly charismatic and almost godlike Kane, worshipped as such by so many gamers, and the names thrown about of GDI, Nod, Tiberium, etcetera, and I wanted to get in on it.

    The situation setup in the beginning is spellbinding and drags me in with full optimism and wonder. The world is divided into three zones based on Tiberium infestation: Blue Zones controlled entirely by the GDI where life is good, Yellow Zones where Tiberium infestation has almost destroyed the local ecosystems and where Nod gets most of its recruits, and Red Zones which are completely uninhabitable.

    Maybe because it was the first one listed, or I just wanted to save the more fun faction (Nod) for last, I started with the GDI. And right away I was disillusioned.

    Michael Ironside, or "That Cranky Old Jerkass with the Metal Arm from Starship Troopers", seems like such a lazy actor here that he could easily be replaced by some other cantankerous old man actor like Stacey Keach or Kurtwood Smith and it wouldn't even make a difference. The entire GDI setup, acting, and color scheme just screams "Sci-Fi Original Movie" D-quality production. Be it Captain Generica as played by Ironside, or even the smooth and cool President Lando Calrissian (since he's played by Billy Dee Williams. I forgot his name) who seems to be the only saving grace here.

    The worst of the actors is the Intelligence officer, some woman whose name I never even learned. She looks like a woman, yes, but she is so stiff and jagged, with such a grating tone of voice, blank and dead eyes, and heavy cheekbones, that she seems like she used to be a man. And nothing she ever says is ever important. Anything she says in the beginning, she ends up repeating in-mission, while the mission text tells me this during the loading screen, and with EVA transmissions, and with the Objectives bar in-game. She's completely useless, only there to add some tranny sex appeal, somehow. And the few times where she does show emotion, it's so forced and awkward that you can barely stand to look at her any more.

    The environments are far more realistic and graphically advanced than Red Alert 3, but it gets to a point where nearly ALL the environments have the exact same shade of gray, brown, and tan, and it starts to become a tired hassle to play through them. Even worse is that the GDI forces are some of the most generic and lamest military forces in any RTS game I've played. They have almost nothing special beyond bombs and machine guns and tanks, with some "futuristic" style weapons like the Zone Troopers and.... zone troopers. Their arsenal looks like that of a "Sci-Fi Original Movie" D-quality mixed with Starship Troopers.

    Every mission feels like the exact same dreck of "build a base, kill Nod, be good guys, feel happy and play patriotic music". There's no influencing manner beyond just a lazy sense of duty which is only further escalated by the "dramatic" acting of Captain Generica.

    At the end of the campaign, you are faced with a "dilemma" of choosing to use a Liquid Tiberium bomb, which would be the 2047 equivalent of the 1945 Atomic Bomb. Amazingly, Captain Generica drops his Generican title and puts on the most solid, credible, and heartfelt acting without breaking character in explaining to you every reason why you shouldn't ignite the Tiberium Bomb, whereas President Calrissian's entire justification why you should boils down to "NOOOOD BAAAAADD DROP BOMB KILL INNOCENTS BUT END WAR ROFL!"


    Then comes the Brotherhood of Nod and Kane. And here is where I realize the C&C games got their shining moments of greatness and where this whole worship of the game character Kane came from.

    The game developers are completely and totally in favor of the Brotherhood of Nod. They love them. They put all their effort into them. Nod is their bread and butter. Without Kane and Nod, C&C3 would be the most boring and generic dreck this side of "Sci-Fi Presents: Captain Generica's Starfleet of D-Movie Quality".


    Kane is beyond words phenomenal. His tone of voice, his message, his rhetoric, his body language, everything about him oozes such charisma and righteous belief in his own cause, that the disillusionment I suffered with the GDI instantly converted me to his side. And unlike the GDI, who just seemed to be "we're the good guys because we are", Nod actually made a very convincing argument as to why their side is right: the GDI takes control of the precious Blue Zones for themselves, where they rule completely, and in an isolationist fashion which ignores the plight of the downtrodden in the Yellow Zones. While they call themselves the "Global Defense Initiative", they only bother to protect 20% of the globe that they control. Nod makes this very clear, and even though from the outsider's view (and my view until I started the Nod campaign) they are a deranged, evil cult dedicated to a world where Kane is god and no one but Kane matters to the world, once you are inside Nod, you fully realize just how beautifully right and just Nod is.


    This doesn't just extend to the FMV's or Kane, but the main lieutenant is a great deal more charismatic, calm, and at ease in his role than the GDI counterpart. He's the average Southern man who cracks dry and wry jokes, and even if the information he gives isn't so stellar that you can't learn it from the repetition in-game, he gives it with such style and flair that you want to listen to him because of his delivery, rather than necessity (of which there is none).

    On the battlefield as well, Nod is superior in their variety of weapons from the much more enthusiastic riflemen the Militants, to the heartbreaking sacrifice of the Fanatics, to the variety of vehicles and weapons that come down even to jeeps and motorcycles instead of the same dreary tanks and APC's.


    Then there's the Scrin. I won't say anything about them because I haven't reached their campaign yet, though I did manage to test them out in the GDI campaign.



    This causes me to come to my complaints on gameplay.

    - The three sides are in almost no way different. Unlike the Red Alert series where different buildings were faction-specific and different strategies had to be employed to account for different units and tactics and things, virtually all three sides in this game are identical save for different unit appearances. The best comparison would likely be Age of Empires, where all sides are fundamentally identical save for some minor unique differences. All sides have the exact same basic buildings with the exact same spots in the building queues and the exact same functions and purposes. This is no "Starcraft" when it comes to variety. Even the Scrin have the same generic riflemen/rocket trooper infantry to start out with; though with much more alien functions, they are fundamentally the same thing as riflemen and rocket troopers.


    - SEVERE PATHFINDING ISSUES. I'm using version 1.0 so maybe this is addressed in patches, but thus far the in-game units have had severe pathfinding issues. I've had far too many instances where ordering a group of tanks and infantry has caused some of them to go where I say, and half of them will end up trying to find a way around something in their way, only to not find a way around, but end up going off in other directions. Other instances have seen vehicles completely ignore the "Guard" stance, and go chasing after enemy units until they run into an enemy defensive structure and get killed. On more than one occasion, I've had to click an area for a unit to go, only for them to completely ignore my order and go some other way. On many of these occasions, they've decided to dash straight into the enemy, so that I've angrily rightclicked where I want them to go maybe 30 times as they finally listen and obey. Other instances include trying to attack units within their line of sight around obstacles. While other units are clearly capable of hitting enemies from the edge of certain obstacles, some units not only can't, but see fit to wander out INTO THE LINE OF FIRE and get within arm's reach of the enemy before bothering to shoot. This leads to some serious issues with gameplay and strategy.

    - The AI is ridiculously overbearing and gratingly annoying even when it isn't difficult. Hard mode has proven too hard for me sometimes, so I've gone down to Easy mode, only to see the AI continue their exact same tactics as in Hard mode, just with a slight decrease in frequency. And their tactics almost ALWAYS amount to "Junkyard Dog" tactics, in which they muster up as many light or light/heavy mix units as they can into a small pack of 6-12, and attack me with no intent of causing any damage except to fully stall my war effort again and again without any final invasion to put the crush on me. In this way, I've never lost (on Hard mode) because the enemy never bothered to finish me off, but just keep harassing me over and over until I have virtually nothing and just give up in anger and frustration and restart or quit the mission.



    Despite, or perhaps because of, the heavy emphasis on the greatness of Kane and Nod, the game is only half-good and half-fun, while the bland environments and mostly bland units have me feeling more and more desiring to play Red Alert 3 again.



    5 out of 5 stars Excellent   November 16, 2008
    A. Nguyen
    Fun game.
    Good campaign, good multiplayer.
    Much better on a higher end machine.



    4 out of 5 stars Friends want to beat me...   September 3, 2008
    Mark Jt Payette
    1 out of 2 found this review helpful

    Got this since a friend want to beat me at CC3... Installed it on an older computer just to find out the video card was supported... Moved it to a new system and problems with the Audio... Fixed with a driver update..

    Other then that, the game is great... Haven't had enough time to get beat yet...



    3 out of 5 stars Skirmish was challenging until AI forgot to play.   August 15, 2008
    lighten_up_already2 (Kirkland, WA USA)
    1 out of 1 found this review helpful

    This game is sort of like a beautiful aging celebrity who just gets more elegant with age but doesn't get any wiser. I bought it because I thought I would like the "blast from the past" (and it this case quite literally a blast) and found that it really hasn't changed a whole lot.

    What happened is that I went into skirmish mode and set my opponent to "hard rusher". Once I figured out how to defend my base, I found I could successfully defeat successive waves of attacks and I looked forward to building my forces and fighting my way across the field to the enemy base, when suddenly the attacks just stopped.

    So, I built a little "Pitbull" and drove it over to the enemy base only to find abundant Tiberium, and bunch of buildings, and nothing going on. Then I built some tanks and drove them over to the enemy base and during the course of razing it I found about four enemy harvesters clumped together full of Tiberium not doing anything.

    What happened? Well, it looks like the AI got confused and stopped playing. That's sort of a let down, especially in this day of 2 gigahertz and above chips and machines with several gigs of memory. You'd think someone could write an AI opponent that wouldn't get stuck and stop playing during a skirmish. This has happened with games like this in the past, and you'd think that it would have been dealt with.

    The bottom line is that it looks like even more cosmetics making an even prettier face on an old game.

    I found after writing this review that whenever you've got four or more harvesters and one refinery, they get gridlocked trying to unload their Tiberium.

    And, just as you're in the heat of battle and you think things are going well, the Tiberium runs out and your harvesters just head on out across the battlefield to the other side of the "board" and get all destroyed. Has anyone thought of giving us a means to automate the harvesters in an intelligent manner?

    There are other quirky things, like if you tell your bombers to bomb a target, and they destroy it, they'll go back to the base by the most direct route possible (regardless of the fact that you made have made a great effort to steer them around enemy defences) and all get shot down. If they don't, they'll return to where the target no longer exists and just fly in circles. Sheesh, talk about "dumb unit syndrome".

    So, it should be possible to give the player much more of an ability to customize the behavior of the various units under his/her command. This is where the game really lacks to me, and where the lack of advancement given the years this game has existed is hard to excuse.

    On the other hand, once you start a campaign the cut scenes are very cool. So, at the end of the day when I'm too brain dead to want to do anything but blow stuff up in a post-apocalypic world, this is the place to go. It's hard enough to be entertaining, but easy enough to play with half my brain tied behind my back (once I learned what all the units do, of course).



    3 out of 5 stars Try again, I am not impressed   June 24, 2008
    DarkGameReviewer
    0 out of 1 found this review helpful

    I have all of the C&C games plus their expansions. I have been waiting for this game for two years. I got it the day it came out, but, I did not get the C&C experience. I don't know where this game goes wrong, but, I was dissapionted

    Graphics. Seeing as this game was on Game Trailer's list of the best looking games of 2007 as number three, I only wondered why? This game does not have the graphics that I was expecting.

    Sound. Umm, no? Besides some nice sounding explosions/effects, the game did not really make an audio impression.

    Gameplay. Yes, it is C&C, but not as fun. I remember getting Generals, that game was really fun. This game does not have as much fun in it

    Plot. This was the highlight of the game! The story is first rate, involving and interesting. It even involves a new race from outer space, the Scrin. I am not giving any spoilers.

    Multiplay. Bugged, I need a patch.

    Replay. Unfortunately, since all the environments in the game are either deserts or urban areas, the gameplay gets pretty old. All the missions in the campaign revolve around killing the enemy, defending your base, or holding a territorial point.

    If you are a hardcore C&C fan, get this game, but if not get C&C: Generals.

    Graphics 6/10
    Gameplay 6/10
    Sound 6/10
    Story 9/10
    Multiplay 4/10
    Replay 5/10
    Stability: Stable, but downloading patches is a nightmare

    Overall: 6/10 - Passable


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