Reader Rabbit's Interactive Reading Journey 2 Unlimited Network School Version | 
enlarge | From: The Learning Company Category: Software
List Price: $699.99 Buy New: $499.95 You Save: $200.04 (29%)
Format: Cd-rom Media: CD-ROM Operating System: Windows 3.1/95/98/XP
UPC: 772040782351 EAN: 0772040782351 ASIN: B0013NRQKU
Availability: Usually ships in 1-2 business days
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| Features:
| • | Unlimited Network Site License In Binder Includes: | | • | Network Version User's Guide | | • | Start-up Information, Teacher's Guide, Student Activities & Blackline Masters | | • | Assignment & Tracking System Installation Guide | | • | & Assignment & Tracking System User's Guide |
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| Editorial Reviews:
Product Description In this program, the user will progress steadily through 30 storybooks (each approximately 30 pages long), and 15 learning activities. The books are also provided in a hard-copy version for additional reinforcement. Each story is presented in a consistent manner: the theme is introduced by a narrator along with new words that will be used in the story; a page is read to the user (this default setting can be disabled); then the user is encouraged to read the same passage aloud and record it on the computer. This requires that a microphone be set up on your computer. If you haven't yet added a mike, this program should be sufficient to drive you to do so, noted one of our parent reviewers. Clicking on a picture of an ear, the user can playback their recording, and compare it to the previously read version. The text progresses gradually from single sentence pages in the earliest levels, to short, multi-paragraph pages by the end. At the end of each story, the user is prompted to exercise what our educators regard as two crucial reading skills, reading comprehension, and story extrapolation. Reading comprehension is stimulated by the opportunity to answer a "Think Back" question, and record an answer. Story extrapolation is stimulated by a "Use your imagination" question. For example, "if you were a car like Buster, what sounds would you make?" The 15 learning activities come in three categories. The first is a sound-sorter activity, where the user has to listen to a spoken word, then identify which of three labled containers to put it in, based on correctly identifying sounds with letters. The second activity is a rhyming challenge, where the user stacks rhyming words to build a giant "sub" sandwhich. The third activity is a syllable teaching drill, where the user learns that "sounds come together to make syllables, and syllables get together to make words."
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