Risk II | 
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| From: Atari Category: Video Games
List Price: $39.95 Buy New: $0.98 You Save: $38.97 (98%)
New (13) Used (1) from $0.98
Rating: 18 reviews Sales Rank: 6214
Format: Cd-rom Platforms: Windows 95, Windows 98 Genre: board_games ESRB: Everyone Media: CD-ROM Edition: Standard Age: 5 - 20 years Operating System: Windows 95 Shipping Weight (lbs): 0.7 Dimensions (in): 3.8 x 3.2 x 0.6
Model: 99204 UPC: 608610992045 EAN: 0608610992045 ASIN: B00002SVBZ
Release Date: March 25, 2000 Availability: Usually ships in 1-2 business days
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Product Description It's a fast paced, ruthless quest for world domination. Play the Classic Game under the familiar rules, trading cards for armies and rolling the dice to outdo your opponent.
Amazon.com Product Description The year is 1812. Napoleon's army is on the march, and it's every empire for itself. As Supreme Commander, you'll seize territories, crush your enemies, and betray your allies in a fast-paced, ruthless quest for world domination. Play the Classic Game under the familiar rules, trading cards for armies and rolling the dice to outdo your opponent. Play the Simultaneous-Turn option for a whole new Risk experience that includes I-COM communication and negotiation features, territory-depth enhancements, and territory bidding. Risk 2 is the ultimate form of this world-domination game that people of all ages have enjoyed for 40 years.
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| Customer Reviews: Read 13 more reviews...
Fun, nice challeges. May 7, 2007 James C. Lowery (Fond du Lac, WI) Fun game, better graphics than I had anticipated. Nice challenging AI at times.
They call this a sequal?! The first was FAR better. December 6, 2006 Christopher Thomas Champagne (Seattle, WA) 3 out of 3 found this review helpful
People who haven't played the original PC RISK think this "sequal" is fun, but people who have probably know better. Don't be fooled by the pretty graphics or the neat-sounding simultaneous-moves game. Those are the only things this game has that the original doesn't have, but they are both a big disappointment. Furthermore, the original had way more features which were way more fun and this game doesn't have any of them. Let me explain: RISK II: GRAPHICS: Yes, it looks cool to see the little soldiers aiming their guns, shooting, and dying, but by the 20th or so battle it gets to be a real bore and only serves to slow the game down immensely (and there's no way to skip through it.) It might be more fun if there were many more animated soldiers or if they stood in formation (like in the original.) The graphics are certainly better quality than the original but it's really just an attempt to give the game a modern, 3D, RTS look. In short, it looks good at first but gets old and boring really fast. SIMULTANEOUS-MOVES: The makers of RISK II did a good job of figuring out how to resolve all the many complex situations that can arise when you have multiple players who can split attacks, attack from two different directions, or surge attacks (two territories in a row.) But the disappointment was how the actual combat was resolved in these situations. The thing that really gets my goat is that when a territory is attacked from multiple enemy territories (called a mass-invasion), each attacking territory gets a separate die, regardless of the size of their force. The problem is that the defender has to beat ALL of the opposing dice to do any damage at all. In other words if six armies each attack the same territory from six different territories (one from each) they will have a HUGE advantage even if the defender has the same six armies all on the same territory. The attacker will get six dice and the defender only one, and the defender will have to beat all six opposing dice even if five of them rolled lower numbers. The catch is that if you do roll hihger than all six then you will kill all six, but with only one die your chances are slim and in my experience it just doesn't weigh out. It lends itself to strategies that favor dividing your forces rather than massing them. In reality this would be strategic nonsense. AI: On top of all these problems, the AI is rather unsophisticated. I've gotten to the point now where, if I play my cards right, I can almost always beat the computer, no matter how many opponents I play against. You learn to use the mass-invasion tactic to your best advantage but the AI never figures it out. That's about all there is to say. This game does not have many fun features. THE ORIGINAL GAME: *Several different maps! Europe (Huge!), Asia, Americas and more. *Historical scenarios, some with TONS of armies. *Short battle movies and unit animations (with soldiers in formation!) *Tactical Cards like "Attack Right Flank," "Defend Center," "Ambush," "Echelon Attack" *Generals! *Forts! *Terrain effects! *Many other features and options that I can't remember. See my point?
Fun Game, easy to learn, lifetime to master. June 13, 2006 Babylon Bookie This is a very faithful recreation of the boardgame experience. In fact, I wished they have gone for even more of a classic feel, because the CG battles were more of a distraction, and doesn't feel right when you are mainly playing on a game board. The only disappointment was that I thought this would include the original European map, but it didn't. Really, I mean, does it kill them to have that thrown in with the game? Overall, I had a great fun with it, and it's so addictive that I've afraid to boot it up:)
Remake of the original April 4, 2005 N. Fares (California) 1 out of 1 found this review helpful
This version of Risk I thought was an overall bad idea because it just played of the original. furthermore, the original RISK 1 disk was more than good enough in every department. The company who released this video game was just trying to "update" the game in which didn't needed to be updated. bad job over all
Doesn't Stray Far from its Board Game Roots January 27, 2005 James Schoonmaker (Centreville, Virginia USA) While the game is something of a mixed bag, it's not bad, and well worth the cost. The main advantage is being able to play Risk whenever you like, even if you can't round up enough people to play the board game. If that's what you're looking for, you're likely to find it. Don't expect a whole lot of innovation over the board game, though. The graphics are OK- they're basically a well-rendered version of a standard Risk board and pieces. It won't win any awards for innovative design. I thought this was an area that really could have benefited from a deviation from the "board game" feel without having a negative impact on gameplay. The sound, also, is only average. There are a limited number of sounds and animations, and they get repetitive quickly. This feels very much like a board game- don't expect a flashy action/adventure game, because it's not. The main game is a faithful recreation of the original boardgame, and there's not a whole lot to say about it. If what you're looking for is to be able to play Risk when your friends aren't around, this is it. Most of the innovation, however, is in the simultaneous-play version. The system is good, and difficult to re-create in the board game. It can be very exciting to try and predict where your opponent is going to move- it can pay off to attack a territory where you have no chance of winning if your oppenent ends up attacking someone else from that territory, for example. When an attack is resolved and how it is resolved depends on exactly what attacks are chosen. Border skirmishes, for example, where two territories both attack each other, are handled differently than mass invasions, where multiple territories attack a single territory, which are handled differently than surge attacks (think the German blitzkreig of WWII). The AI is pretty good- it can be frustrating during setup, as it always attempts to thwart any continent you want to get an advantage on, and all the computer characters seem to focus on you, leaving the AI opponents to gain advantages on other continents. In addition, it's just not the same as a human opponent- there's not the element of unpredictability or trash-talking that there is with a human opponent. There are no options for alternate maps or map creation, with the exception of a few extra territories and connections between territories available. This was a major disappointment, and severely limits its replayability. The ability to make your own map or customize a scenario would have been a big boost. Also, there's no option for making "deals" with the AI opponent, which would have added another layer of strategy to the game. A simple system such as that in Sid Meyer's "Civilization" series would have been great. Despite my reservations, it's a good game, especially if you're a fan of the board game- just don't expect much innovation. At this price, though, it's hard to go wrong.
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