JumpStart 5th Grade | 
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| From: Vivendi Universal Category: Software
List Price: $29.99 Buy New: $10.99 You Save: $19.00 (63%)
New (3) Used (9) from $4.50
Rating: 2 reviews Sales Rank: 7390
Format: Cd-rom Platforms: Macintosh, Windows 98, Windows Me, Windows 95 Genre: Arcade Games ESRB: Early Childhood Media: CD-ROM Age: 8 - 12.916666666667 years Operating System: Windows ME Shipping Weight (lbs): 0.6 Dimensions (in): 9.5 x 8 x 2
MPN: 71094 Model: 71094 UPC: 020626710947 EAN: 0020626710947 ASIN: B00004TLO2
Release Date: August 29, 2000 Availability: Usually ships in 1-2 business days
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| Features:
| • | UPC - 020626710947 | | • | Software Educational Kids |
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| Editorial Reviews:
Product Description It's a mind-bending adventure! Skateboard into Hooverville, search out the clues, then spring the trap on mad genius Dr. X! You and Jo Hammet, amateur sleuth, will use all your problem-solving and mystery-mastering skills to outwit this villain and save the city.
Amazon.com Review Don't let the board sports hype on the box fool you--the better part of this two CD-ROM set is a techno-noir whodunit that has very little to do with extreme sports. We'll begin with this, since it is the best part of JumpStart 5th Grade. Dr. X is about to destroy Hooverville's power plants, unless a fifth grade sleuth named Jo Hammet can stop him. Jo, and players, begin their odyssey in a museum: a distraught father and a chatty rat clue Jo in that all is not well in Hooverville, and before you can say "Bauhaus," a true sleuthing adventure begins. Players must explore the museum's art, geography, and cultural exhibits, and use what is learned during that exploration to answer a fairly challenging crossword puzzle (we guarantee parents wouldn't be able to churn through it--unless they majored in art history). Completion of that, in turn, unlocks further mystery-solving/town-saving adventure. Moving through the rest of the game involves breaking codes, solving complex math problems, understanding word relationships, and dozens of other advanced skills that make up today's fifth grade curriculums. This game is no cream puff--we found the easiest of the three levels challenging. Also, this program adheres to the "throw 'em in and see what happens" philosophy of gameplay. Just figuring out what Jo must do becomes a lesson in problem solving and logic. Now, there's a second CD-ROM in this set that feels like it was created seven years ago by a bunch of X Games fans with no kids of their own. It involves a place called Adventure World, where players engage in "awesome" sports like in-line skating, snowboarding, rock climbing, and mountain biking with the help of a very nondiverse group of teammates with names like Jess and Zack. The games are all standard-issue racing fare. They might be a good diversion from the academic rigors of saving Hooverville, but most fifth graders we know roll their eyes at overuse of words like "excellent" and "rockin'". The strength of the first CD outweighs the silliness of the second one. Buy this set and your child will learn that using their brain to save the town is infinitely more fun than using their board to shred the slopes. (Ages 9 to 11) --Anne Erickson
Amazon.com Product Description JumpStart 5th Grade offers two CDs full of adventure and learning, focused on a typical fifth-grade curriculum. On the first CD your mission is to outsmart Dr. X and his loyal henchmen, armed only with your wits and your skateboard. You will need all your problem-solving and mystery-mastering skills to outwit this villain and save the city. The games and activities are designed to build skills in math, reading, history, and geography. On disc two you are invited to explore Adventure World. Put yourself to the ultimate test with the JumpStart team as you snowboard, inline skate, mountain bike, and rock climb your way through extreme action. As you master each game, you can create and print your own Adventure Challenge magazine. And don't forget to go online and check out your scores against the rest of the planet.
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| Customer Reviews:
Educational Software? April 18, 2004 8 out of 10 found this review helpful
This program is more about earning points than learning. It's more like a video game. The plot is really weird. In the beginning you have to interview with the rat before you start "Playing." After the interview you do a cross word puzzle on famous artist. Come On! In 5th Grade you learn American History! No American History on this program! I get frusterated a lot because it's so hard to exit the program. You click all these buttons before you exit! Poorly written Software! I Give them a F-- for editing. I don't have fun using it! Knowledge Adventure is the worst software company. I like Clue Finders 5th Grade MUCH Better. Use that program. Stay away from all Knowledge Adventure products.
reading blaster or adventuress May 16, 2001 frances roe (gadsden, Al) 17 out of 49 found this review helpful
My daughter could not read or do math i purchased reading rabbit and math blaaster for each grade level and her grades have excelled to A's & B's before she was failing ..So I cant add a better self learning increase this has built up her self asstem mom needs spelling too. frances roe
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