Excel Bookstore
 Location:  Home» Office Software » 3-D » Motion Pack for Intel Plug In for Lightwave 5.0/5.5  
Other Locales
  • Canada
  • U.K.
  • USA
  • Categories
    Bill Jelen Books
    Excel Books
    Excel 2007 Books
    VBA Books
    Pivot Table Books
    Charting Books
    Access Books
    Office Books
    Holy Macro! Books
    Office Software
    Computers
    Kindle
    Related Categories
    • 3-D
    Graphics
    Categories
    Software
    • Microsoft Windows
    Operating System (operating_system_browse-bin)
    Browse Refinements
    Refinements
    Software
    • CD
    Media Type
    Browse Refinements
    Refinements
    Software
    • 2002
    Update Year
    Browse Refinements
    Refinements
    Software

    Motion Pack for Intel Plug In for Lightwave 5.0/5.5

    From: NewTek
    Category: Software


    This item is no longer available


    Format: Cd-rom
    Platforms: Windows Nt, Windows 98, Windows 95
    Media: CD-ROM
    Operating System: Windows NT
    Shipping Weight (lbs): 1
    Dimensions (in): 5.5 x 5 x 0.5

    Model: 198-00002-001
    UPC: 037736666859
    EAN: 0037736666859
    ASIN: B00002S8ML


    Editorial Reviews:

    Amazon.com Product Description
    Make any character walk based on the position of its body. Imagine creating the walk cycle for one step and then having the character speed up and slow down automatically by simply animating the body position. This can be used for characters with any number of legs.

    Slithering snakes, ribbons, streamers, and monorails can be created quickly by animating the rigid object and letting Serpent do all the work. To create a hand that drags itself across the ground, create the motion for one finger with inverse kinematics (IK). Then use Follower on the remaining four IK goals so that they follow the original motion with varying time delay. This will allow each finger to reach and pull itself forward in a series or randomly. Animate multiple objects by creating keys for only one. You can create an accurate diving board by oscillating the motion of an effector object set to bend the diving board. The motion can use damping so that the board bends severely at the beginning of the animation and slows down naturally to fall back to its rest position. No key frames are used.

    Also, load a cow, move her above the ground plane, and apply gravity. The plug-in will automatically pull the object toward the ground plane and create the appropriate bounce reaction. Values are set up for natural reactions but can be modified to vary the effect. Once you see the cow bouncing, try adding LazyPoints for automatic squash and stretch.

    Thank you for browsing ExcelBookstore.com!