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    Jetfighter 2015

    Jetfighter 2015

    enlarge enlarge 
    From: Global Star
    Category: Video Games

    List Price: $19.99
    Buy New: $0.99
    You Save: $19.00 (95%)



    New (10) Used (3) from $0.99

    Rating: 3.5 out of 5 stars 5 reviews
    Sales Rank: 13078

    Format: Cd-rom
    Platforms: Windows 95, Windows 98, Windows Me, Windows 2000, Windows Xp
    Genre: racing_and_flying_games;simulation_games
    ESRB: Rating Pending
    Media: CD-ROM
    Batteries Included: No
    Operating System: Windows 2000
    Shipping Weight (lbs): 0.3
    Dimensions (in): 0 x 0.1 x 0.1

    MPN: PCSTK221831
    Model: 21831
    UPC: 710425218316
    EAN: 0710425218316
    ASIN: B000AA87EG

    Release Date: August 30, 2005
    Availability: Usually ships in 1-2 business days

    Features:
      • As part of elite Air Force combat unit, uncover secrets behind enemy threat
      • Single-player campaign with 15+ missions; 3 controllable modern jetfighters
      • Transform from hypersonic jet to hover mode for up close and personal fighting
      • State-of-the-art graphics engine with outstanding environments
      • Multiplayer Deathmatch via Internet and LAN

    Accessories:

      • PC Gamer (1-year)

    Similar Items:

      • Falcon 4.0: Allied Force
      • Aerial Strike: Low Altitude -High Stakes
      • Jetfighter 5
      • Saitek X52 Flight Control System
      • Lock On: Modern Air Combat

    Editorial Reviews:

    Product Description
    Jetfighter 2015 launches you into the future of the War On Terror. It's February 2015, and the War On Terror has almost been won. But a number of terrorist leaders have escaped to South America and allied with the drug cartels. Now armed with money, new soldiers and advanced equipment, terrorist groups have taken over parts of South America -- and will use them as a base to plan new attacks on America, unless you stop them. Jump into your cutting-edge combat aircraft, uncover the secrets behind this new enemy threat... and annihilate them! Multiplayer Deathmatch via Internet and LAN


    Customer Reviews:

    3 out of 5 stars The history of "Jetfighter" and a quick review of this game...   October 9, 2008
    Cary L. Brown (Raleigh NC)
    I've got, and have played, every single "Jetfighter" series game. Here's what I have to say on this series:

    1) "Jetfighter - The Adventure"... this was an attempt to do something similar to what "Wing Commander" did for the Sci-Fi-sim genre... put you in the middle of an immersive scenario. It did so reasonably well, but the game wasn't technically impressive (and cannot be played on any modern hardware, even from within DOSBox or the like, as far as I can tell!).

    2) "Jetfighter II"... similar, but technically better... it's playable in DOSBox today, but there's not really much to it. Again, it had a storyline.

    3) "Jetfighter III." This was the BIG ONE. Technically, the game had a million problems, but if you had it running on JUST the right hardware (a system with a Voodoo 1 based card, and an ISA-based Soundblaster AWE64 sound card, with a Pentium MMX or Pentium 2 CPU, for the most part) it ran beautifully, sounded beautiful, and was just a heck of a lot of fun. But good luck getting it to work if your system wasn't the "ideal spec" system. You're a new graduate of flight school, assigned to a US aircraft carrier making up part of a UN "rapid deployment force." While aboard-ship, you read newspapers and emails and so forth (there's no interaction with any NPCs) and configure your aircraft (including custom tail-art, if you like). And you get to fly a lot of missions that actually seem to fit together into a believable storyline.

    Generally speaking, this was (technical issues aside) the best of the series. But the bugs were SOOO pervasive that the company who made it was effectively killed by their own work. The final patch made it a lot better, but there are still a million technical glitches if you don't have the ideal setup.

    4) "Jetfighter IV" - Okay... this was basically an upgraded JF3 game, but set entirely in the San Francisco Bay area (which, for missions, is pretty limiting). It also introduced a whole new slew of bugs... such as having the HUD cause tremendous framerate drops (which you can only avoid by running it on a multi-core, multi-thread system... curiously, that means that today's systems can run it OK but the systems when it was published couldn't come close). It came with a "high-resolution terrain" CD which honestly isn't very high-resolution. And the controls were nightmarish, mainly due to the programmers being "too smart for their own good" and setting things like the throttle up to be "automatically detected" which means that they were normally NOT detected properly. Fan-made patches made this possible to get around (it's mainly config-file settings, but the files aren't in readable english so it's impossible to fix them by hand for the most part, with the exception of one INI file).

    It was essentially a mission-pack for JF3, but with a few new/improved features and a LOT of new hassles (to replace the old ones which may or may not have been fixed).

    5) "Jetfighter V" Okay, this is essentially an all-new game. It improves the ground modeling a fair amount (including giving you buildings other than your target buildings) and the cloud effects were GORGEOUS. As a general rule, it's a much better-looking game, but the gameplay complexity is reduced so much that it's not really something that can be called a "sim" anymore (technical flight sim characteristics are more along the line of the very first PC flight sim games). Basically, it's intended to be FUN, not "realistic" in any way. The trick with this game, really, is to learn how to program your joystick... because you can't configure it AT ALL from within the program (and in my case, the "throttle" is assigned to my "antenna range knob" rather than the throttle itself... and there's no way to fix that except to reprogram the joystick set to work with the non-configurable game software). It's worth playing, if you do that, though... short, and not very involving, but it can be pretty and fun and low-stress.

    6) Finally, what I presume is the "last hurrah" of the Jetfighter series... this one... "Jetfighter 2015." It has NOTHING to do with the prior series (which used real aircraft designs and at least PRETENDED to use believable flight models). This new game cannot be played with a joystick, really (there are ways around that but they're not worth it IMHO). It's a MOUSE game only. It feels more like some of those "transformer/giant-robot" games... your "fighter" reconfigures from "helicopter" to "jet" mode on-the-fly, so you use the "fast" mode to travel, then go into "helicopter" mode to fly in slowly or hover and shoot at your targets using the standard 1st-person-shooter type controls.

    The main "pro" here is that it's pretty much bug-free... and it's reasonably fun. The main CON is that it's in no possible way something that can be considered a "flight sim." But for ten bucks... it's not a bad way to waste a Saturday.



    4 out of 5 stars Pretty Cool   July 22, 2007
    Trevor Merris (Carmicheal, CA USA)
    Its almost like GRAW in the sky. Based on a possible future of the ongoing war on terror. The game features cool futuristic jets and a well done story. a solid game.


    2 out of 5 stars Strictly for kids   April 26, 2007
    WintersComing=) (USA)
    1 out of 2 found this review helpful

    And im not even sure of that either. Will not let you configure for legit up and down throttle move. Up is up and down is down. Thats it! graphics are cute. Thats it! Maybe in 2015 there is a change in gravitational forces.


    3 out of 5 stars Druglords and Terrorists are at it again   May 4, 2006
    Nicolas Green (Chicago, IL)
    5 out of 5 found this review helpful

    It's February 2015 and with the War on Terrorism over, the terrorists have joined forces with South American druglords to strike a blow at the US. The only thing between them and us is a single pilot - you. Nearly six months after release, JF 2015 still offers a bit of arcade fun for people who want to spend a few minutes just blowing up anything they can get their sites on. Yet a few minutes at a time is all I would recommend given the repetitive nature of the game.

    JF is not for the flight-sim enthusiast. It is purely an arcade shoot. Flight controls are governed by your basic WASD layout and the mouse is used to move the aiming reticule and flying your aircraft in a standard point-and-follow interface. I have to commend Global Star by their decision to completely remove any attempt towards adding realism to the flight engine. You can't stall, you always try to level with the ground, and when all else fails, you can instantaneously switch into hover-mode for a quick stop. This decision to do so much of the flying for you is a nice touch when you are locked with a keyboard and mouse interface.

    The enemies in JF come at you in standard lemming fashion. There are just hordes and hordes of them; from air, ground, to naval combatants, and they all exhibit similar flight characteristics. Your primary enemies in the air are drones, helicopters, and enemy jets; when it comes to combat, they're really hard to differentiate between - the only real difference being the amount of damage it takes to take them down. Ground units will present your greatest challenge, but again, they don't exhibit any intelligent behavior. JF is primarily a turkey shoot, if you come at it expecting anything more you're going to be sorely disappointed.

    JF's graphics aren't all the bad, especially if you're able to crank up all the settings, they have implemented some pretty impressive heat effects and your ships are pretty well rendered. The arcade nature of this game really begs it be played in 3rd person and your ship's animations will not disappoint. Enemy ships are adequately rendered, but you will rarely ever see them. The scope in this game is a bit off - something at 100m looks more like it's at 500m. Everything is small, but your HUD finds everything for you. Unfortunately, the HUD is this game's graphical disappointment. The problem lies not in it's organization, but in its color choice. Your HUD markers are all a light green, and when placed against the sky or water backdrops, they are nearly impossible to see. There is no option to change the color and you tend to find yourself aligning yourself to face the ground just so you can see where your incoming bogies are coming from.

    There is a multiplayer mode - up to 8 players, but unfortunately I was unable to try it out. None of my friends had a copy of this game and the internet lobbies were completely empty every time I checked.

    All in all, the game is amusing - it's very short - 16 levels spread over 4 maps, and all the levels are pretty much the same, total playtime is something near 5 hours start-to-finish. There are a few oddballs here and there, but the game was not really designed for marathon play. JF 2015 is one of those games that you can play for a couple minutes here and there to shake things up. It's not the best of the arcade flight shooters out there, but it's definitely not the worst. If you can still find yourself a copy, it's worth giving a try.



    5 out of 5 stars awesome   April 18, 2006
    2 out of 3 found this review helpful

    very good. a little frustrating. thats fine but a couple a tries per level should get u through cuz 4 a feel 4 the game.

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