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    Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

    Cocoa(R) Programming for Mac(R) OS X (3rd Edition)

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    Author: Aaron Hillegass
    Publisher: Addison-Wesley Professional
    Category: Book

    List Price: $49.99
    Buy New: $26.74
    You Save: $23.25 (47%)



    New (17) Used (5) from $26.74

    Rating: 4.5 out of 5 stars 113 reviews
    Sales Rank: 484

    Media: Paperback
    Edition: 3
    Pages: 464
    Number Of Items: 1
    Shipping Weight (lbs): 1.9
    Dimensions (in): 9.2 x 7 x 1.4

    ISBN: 0321503619
    Dewey Decimal Number: 005.268
    EAN: 9780321503619
    ASIN: 0321503619

    Publication Date: May 15, 2008
    Availability: Usually ships in 1-2 business days

    Also Available In:

      • Paperback - Cocoa Programming for Mac OS X
      • Paperback - Cocoa(R) Programming for Mac(R) OS X (2nd Edition)
      • Kindle Edition - Cocoa- Programming for Mac- OS X, Third edition
      • Kindle Edition - Cocoa Programming for Mac OS X, Second edition

    Similar Items:

      • Programming in Objective-C (Developer's Library)
      • Advanced Mac OS X Programming (2nd Edition of Core Mac OS X & Unix Programming)
      • Mac OS X Internals: A Systems Approach
      • Beginning Xcode (Programmer to Programmer)
      • iPhone Open Application Development: Write Native Objective-C Applications for the iPhone

    Editorial Reviews:

    Amazon.com
    There's a reason that a large slice of the open-source movement has defected from running Linux on its laptops to running Mac OS X. The reason is the Unix core that underlies Mac OS X, and the development tools that run on that core. Cocoa makes it easy to create very slick Mac OS X interfaces for software (as well as to create applications in a hurry), and this new edition of Cocoa Programming for Mac OS X does an excellent job of teaching its readers how to put a Cocoa face on top of code (Objective-C code almost exclusively). If you know something about C and/or C++ programming and want to apply your skills to the Mac, this is precisely the book you want.

    Author Aaron Hillegass teaches a Cocoa class, and his book reads like a demonstration-driven lecture in a computer lab. That is, the book takes a heavily example-centric approach to its subject, beginning with simple announcement windows and proceeding to cover the more advanced controls and object-oriented features of Cocoa and Objective-C. Throughout, he hops back and forth between descriptions of the goal to be accomplished, listings of the code that does the job, and instructions on how to use the Mac OS X development tools to speed the development process. --David Wall

    Topics covered: How to write software for Mac OS X in Objective-C and, especially, with Cocoa. The new edition shows how to use NSUndoManager, add AppleScript capability to an application, do graphics work with OpenGL, and use Cocoa under Linux using GNUstep. As well, all the basic controls and design patterns are covered.

    Product Description

    The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

    “Aaron’s book is the gold standard for Mac OS X programming books?beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

    ?Scott Stevenson, www.theocacao.com

    “This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

    ?Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

    “If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

    ?Kevin H. Spencer, Apple Certified Technical Coordinator

    If you’re developing applications for Mac OS X, Cocoa Programming for Mac OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

    Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

    Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.




    Customer Reviews:   Read 108 more reviews...

    5 out of 5 stars A very comprehensive and well written course on Cocoa programming   June 30, 2008
    Guillaume Laurent (Cannes, France)
    If you're new to OS/X development, a bit of search will quickly point to this book as the definitive resource for learning Cocoa programming. Having purchased it, I understand why. The book definitely meets all my expectations. It's not meant to be a reference (for that go the Apple's developer site), it takes you through most of the basic Cocoa features and techniques in a very well laid out manner. The 2nd edition was already renowned, so will be the 3rd.


    5 out of 5 stars The third edition is a must-have   June 30, 2008
    Oded Souffan (Israel)
    I've gone over the previous revision to this book, and while I did find it the best book on Cocoa/ObjC, I still felt like the Mac world kept moving forward while the book was left behind - things changed too much, and some things were not relevant anymore. These are obviously, things that were introduced in Leopard, but even Tiger features didn't always look the same (interface builder screenshots for example).

    This third edition is a massive update to virtually any aspect of the topics being covered. From the garbage collector, to CoreData, to CoreAnimation, properties, Objective C 2.0 in general - It's all there.

    Hillegass goes a great length to try to explain the "Why?" and not just the "How?". This is very important if you want to turn a developer into a creative spirit and not just a dumb robot.

    All in all, this is a must-have for any new/slightly experienced Cocoa developer. Amazon has a terrific price on it too, so the deal is actually sweeter.



    5 out of 5 stars Very Impressed   June 25, 2008
    Michael Ratliff (Denver, CO)
    I must admit that I never actually finish many technical books. They typically run out of steam and are rife with filler material.

    I can honestly say that I eagerly did every exercise and challenge in this book. The level was perfect for someone like me who has dabbled in Cocoa but never really taken the time to learn it.

    While I don't feel that I am a proficient Cocoa developer just yet, I do feel confident that I armed with the knowledge to figure out most problems.

    Thanks Aaron for a great book.



    5 out of 5 stars An outstanding way to learn Cocoa!   June 25, 2008
    Derek J. Stutsman (Frisco, TX United States)
    I found this book to be an ideal technical book - I actually sat and read it from cover to cover in one sitting.

    The depth is just right, and the topics that I was having difficulty with were well explained.

    I have been recommending this book to all the interested programmers I know.



    5 out of 5 stars Great Beginner's Book   June 20, 2008
    Kris Mcginnes (Dallas, TX USA)
    1 out of 1 found this review helpful

    This book is great for the beginner, or those who have been out of the Cocoa game for a while. Its chapters are organized into a college course like structure. A great addition to any OS X developer's library.

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