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    Artificial Intelligence for Games, Second Edition

    Artificial Intelligence for Games, Second EditionAuthors: Ian Millington, John Funge
    Publisher: Morgan Kaufmann
    Category: Book

    List Price: $77.95
    Buy New: $40.68
    as of 5/20/2012 05:23 EDT details
    You Save: $37.27 (48%)

    In Stock


    New (31) Used (31) from $40.45

    Seller: s_r_books
    Sales Rank: 91,131

    Languages: English (Unknown), English (Original Language), English (Published)
    Media: Hardcover
    Edition: 2
    Pages: 896
    Number Of Items: 1
    Shipping Weight (lbs): 3.7
    Dimensions (in): 9.3 x 7.7 x 1.5

    ISBN: 0123747317
    EAN: 9780123747310
    ASIN: 0123747317

    Publication Date: August 20, 2009
    Availability: Usually ships in 1-2 business days

    Also Available In:

      • Kindle Edition - Artificial Intelligence for Games

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    Editorial Reviews:

    Product Description
    Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.

    "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).

    * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
    * Walks through the entire development process from beginning to end.
    * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.



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