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    The Art of Game Design: A book of lenses

    The Art of Game Design: A book of lensesAuthor: Jesse Schell
    Publisher: Morgan Kaufmann
    Category: Book

    List Price: $59.95
    Buy New: $42.53
    as of 5/20/2012 05:23 EDT details
    You Save: $17.42 (29%)

    In Stock


    New (38) Used (32) from $35.00

    Seller: PhatCampus
    Sales Rank: 9,633

    Languages: English (Unknown), English (Original Language), English (Published)
    Media: Paperback
    Edition: 1
    Pages: 512
    Number Of Items: 1
    Shipping Weight (lbs): 2.3
    Dimensions (in): 9.1 x 7.4 x 1.4

    ISBN: 0123694965
    EAN: 9780123694966
    ASIN: 0123694965

    Publication Date: August 18, 2008
    Availability: Usually ships in 1-2 business days

    Also Available In:

      • Unknown Binding - The Art of Game Design: A book of lenses [Paperback]
      • Paperback - The Art of Game Design: A book of lenses 1st (first) edition Text Only
      • Paperback - The Art of Game Design: A book of lenses 1st (first) edition
      • Kindle Edition - The Art of Game Design: A book of lenses

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    Editorial Reviews:

    Product Description
    Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

    * Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.

    * The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.

    * 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.

    * 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.

    * Winner of Game Developer's 2008 Front Line Award in the book category



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