| The Art of Game Design: A book of lenses |  | Author: Jesse Schell Publisher: Morgan Kaufmann Category: Book
List Price: $59.95 Buy New: $42.53 as of 5/20/2012 05:23 EDT details You Save: $17.42 (29%)
New (38) Used (32) from $35.00
Seller: PhatCampus Sales Rank: 9,633
Languages: English (Unknown), English (Original Language), English (Published) Media: Paperback Edition: 1 Pages: 512 Number Of Items: 1 Shipping Weight (lbs): 2.3 Dimensions (in): 9.1 x 7.4 x 1.4
ISBN: 0123694965 EAN: 9780123694966 ASIN: 0123694965
Publication Date: August 18, 2008 Availability: Usually ships in 1-2 business days
| |
| Also Available In:
|
| Similar Items:
| |
| Editorial Reviews:
Product Description Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
* Jesse Schell is a highly recognizable name within the game industry - he is the former chair of the International Game Developer's Association, and has designed many successful games, including Disney's award-winning Toontown Online.
* The book's design methodology was developed at Carnegie Mellon University's Entertainment Technology Center, co-founded by Dr. Randy Pausch of "Last Lecture" fame.
* 100 'lenses' are scattered throughout the book. These are boxed sets of questions, each a different way of seeing a game that will inspire the creative process.
* 500 pages of detailed, practical instruction on creating world-class games that will be played again and again.
* Winner of Game Developer's 2008 Front Line Award in the book category
|
| |
|
|
|
CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME. Thank you for browsing ExcelBookstore.com! | |